AI Insights · Timothy · July 2024
Top 5 City Building Games on Android in Oceania: Q2 2024
Discover the performance trends of the top 5 city building games on Android in Oceania during Q2 2024, based on data from Sensor Tower.
The second quarter of 2024 saw notable trends in the performance of the top 5 city building games on the Android platform in Oceania. Here's a breakdown of how each app fared based on data from Sensor Tower.
Isekai:Slow Life
Published by Mars-Games, this app experienced a notable fluctuation in its metrics. Weekly revenue peaked at around $27K in late May, with a slight decline towards the end of June, settling at approximately $19K. Weekly downloads saw a significant drop from around 1.2K at the start of April to just over 250 by the end of June. Meanwhile, weekly active users started strong at 10.1K, dipped mid-quarter, and then rebounded to 10.4K by the end of the period.
Puzzles & Chaos: Frozen Castle
37GAMES' offering showed a steady performance throughout the quarter. Weekly revenue fluctuated between $8K and $11.3K, ending the quarter at around $9.2K. Weekly downloads saw a gradual increase from 405 in early April to 694 by the end of June. Active users also followed an upward trend, starting at 1K and rising to 1.5K over the same period.
SimCity BuildIt
This classic from ELECTRONIC ARTS maintained a stable performance. Weekly revenue ranged from $6.6K to $10.2K, with the quarter ending at about $8.9K. Downloads varied between 633 and 1.3K, with notable peaks in late April and late June. The app's active users showed some fluctuations but remained around the 10K mark, peaking at 11.9K in early April.
The Simpsons™: Tapped Out
Another title from ELECTRONIC ARTS, this game saw weekly revenue ranging from $2.5K to $5.2K, with the highest revenue recorded in early June. Downloads were relatively stable, hovering around the 350 mark. Active users remained consistent throughout the quarter, averaging around 1.3K to 1.4K.
Merge County
Microfun Limited's game had a steady revenue stream, fluctuating between $2.1K and $2.6K throughout the quarter. Active users, however, saw a continuous decline from 599 in early April to 256 by the end of June.
For more detailed insights and data, visit Sensor Tower.